Matrix
A Matrix is a 4x4 column-major matrix.
Attributes
These attributes are read-only.
Name
|
Description
|
identity
|
True if the Matrix is an identity Matrix
|
Methods
Name
|
Description
|
frustum(Rect, near=0.0, far=1.0)
|
Sets to a frustum
|
getValue(row, col)
|
Returns the value at the specified row and column.
|
lookat(eye, center, up)
|
Sets to a look-at matrix from the eye position to the center using the provided up vector. All three arguments are of type Point3D.
|
ortho(Rect, near=-1.0, far=1.0)
|
Sets to a orthographic matrix
|
perspective(y_fov, aspect, near=0.0, far=1.0)
|
Sets to a perspective matrix
|
rotate(angle, axis=None)
|
Rotates the matrix around the axis (Point3D) or origin by the angle (radians).
|
scale(point)
|
Scales the matrix by the point (Point3D).
|
scale(x, y, z=1.0)
|
Scales the matrix by the x, y, z values.
|
setValue(row, col, value)
|
Sets the value at the specified row and column.
|
shear(point)
|
Shears the matrix by the point (Point3D).
|
shear(x, y, z=0.0)
|
Shears the matrix by the x, y, z values.
|
translate(point)
|
Translates the matrix by the point (Point3D).
|
translate(x, y, z=0.0)
|
Translates the matrix by the x, y, z values.
|
transform(point)
|
Returns the transformed point (Point3D).
|
viewport(Rect, near=0.0, far=1.0)
|
Sets to a viewport
|
Math Operators
Operator
|
Argument
|
Description
|
*
|
Point3D
|
Transforms the Point
|
*
|
Matrix
|
Concatenates the Matrix
|
-
|
|
Returns the inverted Matrix
|
!
|
|
1 if the Matrix is identity, 0 otherwise
|