Difference between revisions of "Matrix"
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! scope="col" | Name | ! scope="col" | Name | ||
! scope="col" class="unsortable" | Description | ! scope="col" class="unsortable" | Description | ||
+ | ! scope="col" | Added | ||
|- | |- | ||
|frustum([[Rect]], near=0.0, far=1.0) | |frustum([[Rect]], near=0.0, far=1.0) | ||
Line 50: | Line 51: | ||
|shear(x, y, z=0.0) | |shear(x, y, z=0.0) | ||
|Shears the matrix by the x, y, z values. | |Shears the matrix by the x, y, z values. | ||
+ | |- | ||
+ | |transform(point) | ||
+ | |Returns the transformed point ([[Point3D]]). | ||
|- | |- | ||
|translate(point) | |translate(point) | ||
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|Translates the matrix by the x, y, z values. | |Translates the matrix by the x, y, z values. | ||
|- | |- | ||
− | | | + | |transpose() |
− | |Returns the | + | |Returns the transposed matrix. |
+ | |6.0 | ||
|- | |- | ||
|viewport([[Rect]], near=0.0, far=1.0) | |viewport([[Rect]], near=0.0, far=1.0) |
Latest revision as of 14:30, 25 July 2018
A Matrix is a 4x4 column-major matrix.
Attributes
These attributes are read-only.
Name | Description |
---|---|
identity | True if the Matrix is an identity Matrix |
Methods
Name | Description | Added |
---|---|---|
frustum(Rect, near=0.0, far=1.0) | Sets to a frustum | |
getValue(row, col) | Returns the value at the specified row and column. | |
lookat(eye, center, up) | Sets to a look-at matrix from the eye position to the center using the provided up vector. All three arguments are of type Point3D. | |
ortho(Rect, near=-1.0, far=1.0) | Sets to a orthographic matrix | |
perspective(y_fov, aspect, near=0.0, far=1.0) | Sets to a perspective matrix | |
rotate(angle, axis=None) | Rotates the matrix around the axis (Point3D) or origin by the angle (radians). | |
scale(point) | Scales the matrix by the point (Point3D). | |
scale(x, y, z=1.0) | Scales the matrix by the x, y, z values. | |
setValue(row, col, value) | Sets the value at the specified row and column. | |
shear(point) | Shears the matrix by the point (Point3D). | |
shear(x, y, z=0.0) | Shears the matrix by the x, y, z values. | |
transform(point) | Returns the transformed point (Point3D). | |
translate(point) | Translates the matrix by the point (Point3D). | |
translate(x, y, z=0.0) | Translates the matrix by the x, y, z values. | |
transpose() | Returns the transposed matrix. | 6.0 |
viewport(Rect, near=0.0, far=1.0) | Sets to a viewport |
Math Operators
Operator | Argument | Description |
---|---|---|
* | Point3D | Transforms the Point |
* | Matrix | Concatenates the Matrix |
- | Returns the inverted Matrix | |
! | 1 if the Matrix is identity, 0 otherwise |